Zendikar: Lethal Dangers. Priceless Rewards.



Lethal dangers. Priceless rewards. Zendikar is a wild, untamed world fabled among planeswalkers. Ancient forests conceal trapped ruins. Catacombs leak poisonous vapors into the sky. Magma bursts unexpectedly from a placid lake. The landscapes are breathtaking—if you can survive the deadly risks. Zendikar hides treasures beyond imagining, but only an elite few can survive long enough to find them.



This is a place where rules are broken: Violent forces roll across the horizon, constantly altering the shape of the land. Massive stones float on air. Vampires dwell in cultured, decadent cities. But elsewhere, the trappings of civilized life are rare. A sturdy machete will keep you alive longer than a chest full of gold.

Even Zendikar's mana is unique—more intense, more powerful, more desired by those who know how to wield it. Like other planes, the land pulses with mana that mages use to power their spells. But Zendikar is different from other planes of the Multiverse. Crackling with spell-like effects, the mana here is exceptionally potent—and sometimes unpredictably powerful. Planeswalkers flock to Zendikar in search of these remarkable—and dangerous—locales.



Ruins of a Lost Civilization

Ancient, rune-carved monoliths called hedrons are strewn across Zendikar. Up to ten miles long, some of these stones drift in the sky; others are buried in the ground, some whole, some broken. They're remnants of a lost civilization, but their original purpose is unknown. This ancient empire wielded unimaginable power—enough to suspend gravity and alter the land to suit its purposes. Trap-riddled ruins can be found on every continent. Mysterious glyphs hint at truths long forgotten. Unspeakable monsters lurk in the quiet of these hidden monuments of a forgotten past. These ruins still emanate power, and both planeswalkers and local explorers will undergo great peril to reap their rewards.

"I awoke, bloodied, on the banks of the Halimar. I don't know how I got there—face down in the mud, but alive. There must have been a passage out of the ruin, but I was out of my head and can't recall. The faceless monstrosity that ambushed us in Jade Room stalked us for miles underground. After my torch burned down, I stumbled in the darkness, hearing the death-cries of my companions. I have traveled this fierce world twice over, and I can't say what sort of creature pursued us. As I think of it, the quill shakes in my old fingers. I had no love for any of them, particularly the captain. He was a brute. Still, they died so cruelly. I must not dwell on it. Or what might have happened to me when I was not in my right mind."
—The journal of Chadir the Navigator

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