twInsanity: Turbo Grind 2.0

A few modifications to the decklist:

Lands

Reliquary Tower (1)
Since we'll be playing with a full set of Howling Mines, it would be safe to put in the Reliquary Tower so as to avoid letting go of important cards.

Replacing: Island











Spells

Howling Mine (4)
The key to the grind is to remove as much cards as we could from the opponent's deck. The Howling Mine allows just that. With Jace and the Time Warps, we should be able to likewise find the cards faster without much interference from the opposing mage.

Replacing: Sleep








Ponder (1)
It occured to me that whenever we grind, we sometimes play the risk of putting all the other grinds in the bottom of the library and that I am left wishing the opponent would path to exile my plumeveils so that the library could be reshuffled.

Replacing: Island

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